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AI Insights · Timothy · April 2022

Top 5 Stickman Games in Italy Q1 2022: Unified Platform Performance

Discover the performance trends of the top 5 Stickman games in Italy for Q1 2022, including weekly downloads, revenue, and active users. Data provided by Sensor Tower.

Top 5 Stickman Games in Italy Q1 2022: Unified Platform Performance

In the first quarter of 2022, the top 5 Stickman games in Italy demonstrated varied performance across weekly downloads, revenue, and active user metrics. Here’s a detailed look at how each game fared on a unified platform, incorporating both iOS and Android data.

Stick War: Legacy by Max Games Studios showed a mixed performance. Weekly revenue peaked at around $2.7K in the first week of January before gradually declining to approximately $510 by the end of March. Download numbers were highest at the beginning of the quarter, with 13.8K in the last week of December, then fluctuating and closing the quarter with 5.4K downloads. Active users also saw a downward trend, starting from 25.4K in late December and decreasing to 15.5K by the end of March.

Stickman Legends Offline Games from Zitga experienced relatively stable metrics. Weekly revenue hovered around $100, with minor fluctuations, ending at $80 in the last week of March. Downloads started at 1.3K and saw a slight decline, ending the quarter at around 583. Active users also followed a similar trend, starting at 1.7K and decreasing to 902 by the end of March.

Stickman History Battle by Vladimir Seporov had a variable performance. Revenue peaked at $309 in mid-January but dropped significantly to $16 by the end of March. Downloads saw a high of 2.2K in the first week of January but declined to 268 by the end of the quarter. Active users also showed a decreasing trend, starting from 3.2K in early January and ending at 1.6K in March.

The Archers 2: stick man game from BYV had steady metrics. Weekly revenue remained relatively constant, peaking at $122 in late December and ending at $98 in March. Downloads started at 1.1K in early January and saw a slight decline, closing the quarter at 627. Active users followed a similar pattern, starting at 5.3K and ending at 3.7K.

Stickman Hook by MADBOX saw the highest user engagement among the listed games. Weekly revenue, however, was modest, peaking at $71 in early January and ending at $23 in March. Downloads were highest at the beginning of the quarter, with 19.3K in late December, and ended at 7K. Active users started strong at 71K in early January but gradually decreased to 46.2K by the end of March.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022